#include <MdtTypes.h>
Public Attributes | |
| MdtKeaBody | keaBody |
| Kea body data. More... | |
| MdtKeaTransformation | TM |
| 4x4 transformation matrix. More... | |
| MeVector4 | impulseLinear |
| Linear Impulse accumulator. More... | |
| MeVector4 | impulseAngular |
| Angular Impulse accumulator. More... | |
| int | impulseAdded |
| Flag to indicate an impulse has been added to this body this time-step. More... | |
| MdtWorldID | world |
| The world the body is in. More... | |
| MdtBody* | next |
| Next MdtBody. More... | |
| MdtBody** | tome |
| Address of the next pointer in the previous MdtBody. More... | |
| void* | userData |
| User data. More... | |
| char | name [32] |
| The user can optionally give the body a name. More... | |
| int | arrayId |
| Index into the corresponding Kea body array. More... | |
| MeReal | mass |
| Mass in kilogrammes. More... | |
| MeReal | damping |
| Velocity damping: 0 for no damping. More... | |
| MeReal | angularDamping |
| Angular velocity damping: 0 for no damping. More... | |
| MdtCListNode* | constraintList |
| A body's constraints may include joints or contacts. More... | |
| int | enabledTime |
| Number of steps that a body has been enabled; -1 if object is disabled. More... | |
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4x4 transformation matrix.
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Angular velocity damping: 0 for no damping.
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Index into the corresponding Kea body array.
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A body's constraints may include joints or contacts.
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Velocity damping: 0 for no damping.
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Number of steps that a body has been enabled; -1 if object is disabled.
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Flag to indicate an impulse has been added to this body this time-step.
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Angular Impulse accumulator.
Converted to torque and added to torque accumulator at step time
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Linear Impulse accumulator.
Converted to force and added to force accumulator at step time
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Kea body data.
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Mass in kilogrammes.
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The user can optionally give the body a name.
This is very useful when used in conjunction with the logging functions.
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Next MdtBody.
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Address of the next pointer in the previous MdtBody.
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User data.
This will not be changed from within the toolkit
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The world the body is in.
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