		       6.001 FINAL REVIEW JEOPARDY
	      Written by Keith M Swartz and David Shoemaker
	Copyright 1992.  Not to be distributed without permission.


DISCLAIMER:

In order for this to be useful from term to term, either someone will have
to write 48 questions each semester, or copies of these questions, with or
without their solutions, must not be freely distributed to students.  The
content in them is not sufficient to merit studying from for a final exam,
so there should be little contention with this.

Bear in mind, if you still think your students should get the answers, you
are jeopardizing (no pun intended) the use of this game in the future.  I
will be gone, and cannot stop this from happening, but a responsible TA
thinks ahead to future terms, whether he is there or not.


HISTORY:

Two terms ago, when working for Steve Ward, I sat down and created a
Jeopardy-style quiz review.  If you're not familiar with the popular game
show Jeopardy, it's pretty simple, and I've stuck the rules for it below.

It went over VERY well back then, and I've seen the idea used in lots of
other classes: David Tannenhouse and Dave Gifford both did it before I
did, and it was actually from them I got the idea.  The whole theme is to
get the students to THINK about these problems, not just work on them by
paper.  Almost all can be done in their heads, but require understanding
of basic (and sometimes not-so-basic) Scheme concepts.  They tend to
better learn the material this way because they think, rather than blindly
do.


MATERIALS REQUIRED:

The game requires an overhead projector and overheads.  There is simply no
other feasible way.  If you can't get one, you can try to figure out your
own way, but do not distribute questions out.  (If the obvious fairness of
this eludes you, see the Disclaimer above.)

In addition the following materials are needed:

	overheads of the questions (you're on your own for those)
	two people -- one to work and read the questions,
		      one to watch for hands and keep score,
	winning incentives (e.g.: Tosci's gift certificates, Dum Dum's)
	answer key for question reader
	one final jeopardy question (overhead), to be written
	  by the section's recitation instructor  (see below).
	at least a couple (optionally, all) miscellaneous and potpourri
	  questions to replace existing ones (meant for personal and
	  amusing touches)


RULES OF JEOPARDY (the real thing):

There are two rounds of question.  Each round has five questions in six
categories, ranging from easy to hard.  The three competitors pick
questions from each category, from any of the 5 spots they want.  If they
get it right, they win that much money; if they're wrong, they LOSE that
much.  Occasionally, there are "daily doubles", where people can bet as
much as they want, up to the amount they currently have, before getting
that question.

In the first round, questions range from $100 to $500, and in the second
round, all values are doubled.  Finally, at the end of the game, there is
"final jeopardy".  Everyone is told the category, then they wager as much
of their money as they want, then they get to see the question.  At the
end, the person with the most money wins.

Actually, one other key point to Jeopardy that is NOT relevant to my
review is that the questions are really answers.  The contestants see
these, and have to respond in the form of a question (one that would yield
the answer shown to them.)  Doing that in Scheme is just too difficult,
although, I did consider, "Be sure to give your answer in the form of a
lambda expression."  :-)


RULES OF 6.001 JEOPARDY:

There are no daily doubles (you can insert them, if you like, but there's
really no need), and the emcee probably shouldn't be as condescending as
Mr. Trebek.  Otherwise, though, many of the elements are fairly similar to
the above.

The class should be split into three (roughly) even teams.  It is
PERFECTLY acceptable to avoid stacking the teams: move two or three people
around so all the A-students aren't together.  Ask each team to elect a
"captain", and a name for themselves.  The captain's only job is to start
the round, and solicit an answer from his team for final jeopardy.  If you
want to dole more responsibility on him, feel free to make them work for
the title.  The scorekeeper should make an entry on a scoreboard (on the
blackboard) for that team.  All teams start at 0.  (If you think your
students are all particularly stupid, you can start them at 500, as a
handicap.)  Select one team (at random, by coin toss, earliest birthday,
longest name, etc.) to begin play.

Each time a question is read, only one player from a team may answer: that
player rotates each turn, and the round starts with the captain.  If all
three people get it wrong, or if none of the three knows, the question
goes to "the floor", and anyone from any team may answer.  The scorekeeper
is responsible for keeping track of who gets their hand up first.  (See
below.)

Now, the play begins.  Place the game board for round one on the overhead.
Have the starting team's captain pick a category and an amount (the
questions can be selected in any order, it need not be sequential).  When
the team has made their choice, cross off the value on the overhead with a
marker, and replace it with the overhead containing that question.  Be
sure to cover any questions above AND below that one.  The emcee should
read the question aloud, omitting large blocks of code.

AS SOON AS HE STARTS TO READ IT, the scorekeeper must CLOSELY pay
attention to see who gets their hand up first.  They get first dibs.  If
they are right, they get the number of points the question is worth,
the "speaking" player rotates, and we move on to the next question.  If
they are wrong, they LOSE the number of points the question is worth (yes,
scores can go negative), and the next player to get their hand up has a
shot.  (It's up to you to determine if the 2nd player to have his hand up
BEFORE goes next, or if the first one who has his hand up after the 1st
player got it wrong goes...but decide ahead of time, to avoid trouble.)

Answers must be PRECISE...no "close enoughs".  If it's "almost right",
tell them to be more specific.  The emcee reserves the right to discard a
question if someone shouts out the answer, or it gets bungled.

Students may wish to write their answer on the board, rather than say it,
to prevent confusion...nominally, this should be acceptable, although it
will rarely be necessary.

The rounds should be split about 20 minutes for 1st round and 2nd round
(double jeopardy), and 10 minutes for final jeopardy.  Remember, in final
jeopardy, each team is given the category, then they group together to
decide how much they wish to wager: it may be ANY amount, from zero up to
what they currently have.  Also remember the final jeopardy question
should be written by the recitation instructor (something different every
time is nice).  The team with the most points in the end wins, and gets
the incentive prize.  I suggest "door prizes" for the losing team.  Like
Dum Dums, or pocket protectors (God forbid).

HOW TO PRINT OUT THE SLIDES:

To print out the file containing the slides, use the following command:

	enscript -B -fCourier14 -Pprinter jeopardy.game

Substitute "jeopardy.game" for "jeopardy.ans" for slides with answers,
though this should not be used for overheads, since the covers can easily
slip.

To print out the file containing the game boards, use the following
command:

	enscript -B -r -fCourier12 -Pprinter jeopardy.board

The mini-answers file can be printed with a simple lpr command.


CREDITS:

The questions in this game were all written by Keith M Swartz and David
Shoemaker in 1992, except for (make-kid), written by Steve Ward, and the
chair in 10-250, written by (probably) Gerry Sussman.

Enjoy!
