#include <MdtBcl.h>
Public Attributes | |
| MdtBclConstraintHeader | head |
| Data stucture tag should be MdtBclFIXEDPATH. More... | |
| MeVector3 | pos1 |
| Position of joint (1st body reference frame). More... | |
| MeVector3 | pos2 |
| Position of joint (2nd body reference frame). More... | |
| MeVector3 | vel1 |
| Kinematic velocity of 1st body (1st body reference frame). More... | |
| MeVector3 | vel2 |
| Kinematic velocity of 2nd body (2nd body reference frame). More... | |
A fixed path constraint is used to kinematically control the movement of a dynamic body. This means a dynamic body may be forced to animate (translation only for this constraint type) and the resulting forces are passed on to other constrained bodies.
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Data stucture tag should be MdtBclFIXEDPATH.
|
Position of joint (1st body reference frame).
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Position of joint (2nd body reference frame).
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Kinematic velocity of 1st body (1st body reference frame).
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Kinematic velocity of 2nd body (2nd body reference frame).
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